Source
M. Rauterberg
Institute for Hygiene and Applied Physiology (IHA)
Swiss Federal Institute of Technology (ETH)
Clausiusstrasse 25, CH-8092 Zurich, Switzerland
The paper by Rauterberg discuss’s a scenario carried out to test the advantages and disadvantages of Natural User Interfaces.
The field study was undertaken in Switzerland at one of the largest computer fairs with four different computer station set-up.
These included:
> command language
> mouse
> touch screen
> digital playing desk (DPD) The DPD utilised required users to interact a physical game piece on a virtual playing field against a virtual player.
We are looking for a realization of a user interface where the user can control the human-
computer interaction by his hands dealing with real and virtual objects in the same interface
space. The DigitalDesk of Wellner was one of such systems.
http://video.google.com/googleplayer.swf?docid=5772530828816089246&hl=en&fs=true
http://www.idemployee.id.tue.nl/g.w.m.rauterberg//presentations/Build-It_Story/sld002.htm
The paper discusses the advantages and disadvantages of the DigitalDesk in comparison to previous established interactions.
> The Desk projects images onto the desk (including real objects)
> It responds to these interactions with real objects (fingers and pen etc.)
> the Desk is able to interpret the scene on a semantic level (e.g. reading paper placed on the Desk)
In order to run this investigation / field study they needed to implement a fast and reliable system. They did this by minimizing the task complexity and focus on the users action within a cognitive planning process.
“Go-Bang” was the game which was implemented by enabling the user to move a real chip on a virtual playing field. (as seen in the image below)
The results (testing 304 users)
One important result was the significant correlation between age and the digital playing desk usability. Older people preferred a more graspable UI rather than young people.
We could find two main results: (1) the touch screen interface was estimated as the easiest
to use, and (2) the significant correlation between age and the usability ratings for the Digital
Playing Desk
A system with a NUI supports the mix of real and virtual objects in the same interaction
space. As input it recognises and understands physical objects and humans acting in a natural
way (e.g., object handling, hand writing, etc.). Its output is based on pattern projection such as
video projection, holography, speech synthesis or 3D audio patterns. A necessary condition in
our definition of a NUI is that it allows inter-referential I/O, i.e. that the same modality is used
for input and output (see [4]). For example, a projected item can be referred directly by the
user for his or her nonverbal input behavior.